ULuminApplicationLifecycleComponent

Component to handle receiving notifications from the LuminOS about application state (activated, suspended, termination, standby etc).

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/LuminApplicationLifecycleComponent.h

Include

#include "LuminApplicationLifecycleComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Utility, HideCategories=(Activation, "Components|Activation", Collision),
       Meta=(BlueprintSpawnableComponent))
class ULuminApplicationLifecycleComponent : public UApplicationLifecycleComponent

Remarks

Component to handle receiving notifications from the LuminOS about application state (activated, suspended, termination, standby etc).

Variables

Name Description

Public variable UProperty BlueprintAssignable

FLuminApplicati...

 

DeviceHasReactivatedDelegate

This event is called when the device has transitioned to the active mode from reality or standby.

Public variable UProperty BlueprintAssignable

FLuminApplicati...

 

DeviceWillEnterRealityModeDelegate

This event is called when the device has transitioned to the reality mode.

Public variable UProperty BlueprintAssignable

FLuminApplicati...

 

DeviceWillGoInStandbyDelegate

This callback is called when the device has transitioned to the standby mode.

Public variable UProperty BlueprintAssignable

FLuminApplicati...

 

FocusGainedDelegate

This events is called when focus has been gained, usually on startup or after a system dialog has been closed

Public variable UProperty BlueprintAssignable

FLuminApplicati...

 

FocusLostDelegate

This events is called when focus has been lost, usually because a system dialog has been displayed

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

OnUnregister()

Called when a component is unregistered.

Classes

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