Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapHMDFunctionLibrary.h |
Include |
#include "MagicLeapHMDFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapHMDFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MagicLeap")
static bool SetAppReady()
Notifies lifecycle that the app is ready to run (dismisses the loading logo).
This MUST be called if you have checked bManualCallToAppReady in LuminRuntimeSettings. Failure to do so will cause the application to remain in the loading state.