| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapHeadTrackingNotificationsComponent.h |
Include |
#include "MagicLeapHeadTrackingNotificationsComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, Meta=(BlueprintSpawnableComponent))
class UMagicLeapHeadTrackingNotificationsComponent : public UVRNotificationsComponent
Provides head tracking map events to enable apps to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.
Name | Description | |
---|---|---|
|
UMagicLeapHeadTrackingNotificationsComponent() |
Name | Description | ||
---|---|---|---|
|
TickComponent ( |
Function called every frame on this ActorComponent. |