UMagicLeapMeshTrackerComponent::DisconnectBlockSelector

Disconnects the previously connected [IMagicLeapMeshBlockSelectorInterface](API\Plugins\MagicLeap\IMagicLeapMeshBlockSelectorInter-).

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h

Include

#include "MagicLeapMeshTrackerComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapMeshTrackerComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Meshing|MagicLeap")
void DisconnectBlockSelector()

Remarks

Disconnects the previously connected IMagicLeapMeshBlockSelectorInterface. The default implementation is used this case - all new and updated blocks are meshed with the MeshTrackerComponent'd LevelOfDetail.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss