Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h |
Include |
#include "MagicLeapMeshTrackerComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapMeshTrackerComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Meshing|MagicLeap")
void DisconnectBlockSelector()
Disconnects the previously connected IMagicLeapMeshBlockSelectorInterface. The default implementation is used this case - all new and updated blocks are meshed with the MeshTrackerComponent'd LevelOfDetail.