[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshing|MagicLeap")
float DisconnectedSectionArea
Any section that is disconnected from the main mesh and has an area (in Unreal Units squared) less than this value will be removed. 0 means do not remove disconnected sections. A good value is 50cm.