Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h |
Include |
#include "MagicLeapMeshTrackerComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapMeshTrackerComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Meshing|MagicLeap")
int32 GetNumQueuedBlockUpdates()
Gets the number of mesh bricks in the pending queue.