UMagicLeapSettings

Implements the settings for the Magic Leap SDK setup.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapSettings.h

Include

#include "MagicLeapSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class UMagicLeapSettings : public UObject

Remarks

Implements the settings for the Magic Leap SDK setup.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta GlobalConfig

bool

 

bEnableZI

Enables 'Zero Iteration mode'. Note: Vulkan rendering will be used by default. Set bUseVulkan to false to use OpenGL instead.

Public variable UProperty Category, EditAnywhere, Meta GlobalConfig

bool

 

bUseMLAudioForZI

Use the MagicLeapAudio mixer module when using ZI. This will play audio via the ML device. Otherwise, the audio is played on the host machine itself.

Public variable UProperty Meta GlobalConfig

bool

 

bUseVulkanForZI

Use the editor in Vulkan. If False, OpenGL is used with ZI.

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