Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Public/LuminARTypes.h |
Include |
#include "LuminARTypes.h" |
static ULuminARCandidateImage * CreateNewLuminARCandidateImage
(
UTexture2D * InCandidateTexture,
FString InFriendlyName,
float InPhysicalWidth,
float InPhysicalHeight,
EARCandidateImageOrientation InOrientation,
bool bInUseUnreliablePose,
bool bInImageIsStationary
)