Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Public/LuminARTypes.h |
Include |
#include "LuminARTypes.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="AR AugmentedReality|Light Estimation")
TArray< float > GetAmbientIntensityNits() const