ULuminARLightEstimate::GetAmbientIntensityNits

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References

Module

MagicLeapAR

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Public/LuminARTypes.h

Include

#include "LuminARTypes.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="AR AugmentedReality|Light Estimation")
TArray< float > GetAmbientIntensityNits() const

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