Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h |
Include |
#include "MagicLeapARPinComponent.h" |
class FPersistentEntityPinned
Delegate used to notify the instigating blueprint that an entity (component or actor) has been successfully pinned to the real-world. Indicates that the transform of the pinned entity is now locked. App needs to call UnPin() if it wants to move the entity again.