UMagicLeapARPinComponent::GetPinData

Retrieves the data associated with this pin.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
          Meta=(DeterminesOutputType="PinDataClass"))
UMagicLeapARPinSaveGame * GetPinData
(
    TSubclassOf< UMagicLeapARPinSaveGame > PinDataClass
)

Remarks

Retrieves the data associated with this pin.

Returns

The save game instance associated with this pin instance.

Parameters

Parameter

Description

PinDataClass

The user defined save game class used by this pin. Note that this must match the PinDataClass property.

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