UMagicLeapARPinFunctionLibrary::BindToOnMagicLeapARPinUpdatedDelegate

Bind a dynamic delegate to the OnMagicLeapARPinUpdated event.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinFunctionLibrary.h

Include

#include "MagicLeapARPinFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap")
static void BindToOnMagicLeapARPinUpdatedDelegate
(
    const FMagicLeapARPinUpdatedDelegate & Delegate
)

Remarks

Bind a dynamic delegate to the OnMagicLeapARPinUpdated event.

The delegate reports 3 arrays for ARPins added, updated and deleted. Whether a pin is considered updated is determined by whehter any of its state parameters changed a specified delta. The delta thresholds can be set in Project Settings > MagicLeapARPin Plugin

Parameters

Parameter

Description

Delegate

Delegate to bind

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