Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinFunctionLibrary.h |
Include |
#include "MagicLeapARPinFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap")
static void BindToOnMagicLeapARPinUpdatedDelegate
(
const FMagicLeapARPinUpdatedDelegate & Delegate
)
Bind a dynamic delegate to the OnMagicLeapARPinUpdated event.
The delegate reports 3 arrays for ARPins added, updated and deleted. Whether a pin is considered updated is determined by whehter any of its state parameters changed a specified delta. The delta thresholds can be set in Project Settings > MagicLeapARPin Plugin
Parameter |
Description |
---|---|
Delegate |
Delegate to bind |