FMagicLeapCameraPlaneInfo

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraTypes.h

Include

#include "MagicLeapCameraTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapCameraPlaneInfo

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

BytesPerPixel

Number of bytes used to represent a pixel.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< uint8 >

 

Data

Image data.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

Height

Height of the output image in pixels.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

Stride

Stride of the output image in bytes.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

Width

Width of the output image in pixels.

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