UMagicLeapCameraComponent::IsCapturing

Gets the capture state of the component.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraComponent.h

Include

#include "MagicLeapCameraComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Camera | MagicLeap")
bool IsCapturing() const

Remarks

Gets the capture state of the component.

Returns

True if the component is currently capturing, false otherwise.

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