UMagicLeapCameraFunctionLibrary::StartRecordingAsync

Initiates the capturing of video/audio data on a separate thread.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraFunctionLibrary.h

Include

#include "MagicLeapCameraFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Function Library | MagicLeap")
static bool StartRecordingAsync
(
    const FMagicLeapCameraStartRecording & ResultDelegate
)

Remarks

Initiates the capturing of video/audio data on a separate thread.

The system will continue to record video until StopRecordingVideo is called.

Returns

True if the call succeeds, false otherwise.

Parameters

Parameter

Description

ResultDelegate

The delegate to be notified once the recording has begun or failed to begin.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss