MagicLeapCamera

Windows
MacOS
Linux

Classes

Name

Description

Public class

FMagicLeapCameraCaptureImgToFile

Delegate used to notify the initiating blueprint when a capture image to file task has completed.

Public class

FMagicLeapCameraCaptureImgToFileMulti

Public class

FMagicLeapCameraCaptureImgToTexture

Delegate used to pass the captured image back to the initiating blueprint.

Public class

FMagicLeapCameraCaptureImgToTextureMulti

Public class

FMagicLeapCameraConnect

Delegate used to notify the initiating blueprint when the camera connect task has completed.

Public class

FMagicLeapCameraDisconnect

Delegate used to notify the initiating blueprint when the camera disonnect task has completed.

Public class

FMagicLeapCameraLogMessage

Delegate used to pass log messages from the capture worker thread to the initiating blueprint.

Public class

FMagicLeapCameraLogMessageMulti

Public struct UStruct BlueprintType

FMagicLeapCameraOutput

Public struct UStruct BlueprintType

FMagicLeapCameraPlaneInfo

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FMagicLeapCameraStartRecording

Delegate used to notify the initiating blueprint of the result of a request to begin recording video.

Public class

FMagicLeapCameraStartRecordingMulti

Public class

FMagicLeapCameraStopRecording

Delegate used to notify the initiating blueprint of the result of a request to stop recording video.

Public class

FMagicLeapCameraStopRecordingMulti

Public class

IMagicLeapCameraPlugin

The public interface to this module.

Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

UMagicLeapCameraComponent

The MagicLeapCameraComponent provides access to and maintains state for camera capture functionality.

Public class UClass ClassGroup

UMagicLeapCameraFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss