UMagicLeapConnectionsComponent

Component that provides access to the Connections API functionality.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UMagicLeapConnectionsComponent

References

Module

MagicLeapConnections

Header

/Engine/Plugins/Lumin/MagicLeapConnections/Source/Public/MagicLeapConnectionsComponent.h

Include

#include "MagicLeapConnectionsComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, EditInlineNew,
       Meta=(BlueprintSpawnableComponent))
class UMagicLeapConnectionsComponent : public UActorComponent

Remarks

Component that provides access to the Connections API functionality.

Functions

Name Description

Public function UFunction BlueprintCallable, Category

bool

 

CancelInvite

(
    const FGuid& InviteRequestHandle
)

Attempts to cancel a previously requested invite sending process.

Public function UFunction BlueprintCallable, Category

void

 

DisableInvites()

Disables the sending and receiving of invites.

Public function UFunction BlueprintCallable, Category

void

 

EnableInvitesAsync()

Enables the sending and receiving of invites.

Public function Const UFunction BlueprintCallable, Category

bool

 

IsInvitesEnabled()

Indicates the current status of the invite send/receive servers.

Public function UFunction BlueprintCallable, Category

bool

 

SendInviteAsync

(
    const FMagicLeapConnectionsInviteAr...,
    FGuid& OutInviteHandle
)

Submits a request to start the invite sending process.

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