UMagicLeapConnectionsFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UMagicLeapConnectionsFunctionLibrary

References

Module

MagicLeapConnections

Header

/Engine/Plugins/Lumin/MagicLeapConnections/Source/Public/MagicLeapConnectionsFunctionLibrary.h

Include

#include "MagicLeapConnectionsFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapConnectionsFunctionLibrary : public UBlueprintFunctionLibrary

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

bool

 

CancelInvite

(
    const FGuid& InviteRequestHandle
)

Attempts to cancel a previously requested invite sending process.

Public function Static UFunction BlueprintCallable, Category

void

 

DisableInvites()

Disables the sending and receiving of invites.

Public function Static UFunction BlueprintCallable, Category

void

 

EnableInvitesAsync

(
    const FMagicLeapInviteReceivedDeleg...
)

Enables the sending and receiving of invites.

Public function Static UFunction BlueprintCallable, Category

bool

 

IsInvitesEnabled()

Indicates the current status of the invite send/receive servers.

Public function Static UFunction BlueprintCallable, Category

bool

 

SendInviteAsync

(
    const FMagicLeapConnectionsInviteAr...,
    FGuid& OutInviteHandle,
    const FMagicLeapInviteSentDelegate ...
)

Submits a request to start the invite sending process.

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