Id

Locally-unique contact identifier.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Contacts|MagicLeap")
FString Id

Remarks

Locally-unique contact identifier. Generated by the system. May change across reboots.

Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss