UMagicLeapContactsFunctionLibrary::SetLogDelegate

Sets the delegate by which the system can pass log messages back to the calling blueprint.

Windows
MacOS
Linux

References

Module

MagicLeapContacts

Header

/Engine/Plugins/Lumin/MagicLeapContacts/Source/Public/MagicLeapContactsFunctionLibrary.h

Include

#include "MagicLeapContactsFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapContacts/Source/Private/MagicLeapContactsFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Contacts Function Library | MagicLeap")
static bool SetLogDelegate
(
    const FMagicLeapContactsLogMessage & LogDelegate
)

Remarks

Sets the delegate by which the system can pass log messages back to the calling blueprint.

Returns

True if the call succeeds, false otherwise.

Parameters

Parameter

Description

LogDelegate

The delegate by which the system will return log messages to the calling blueprint.

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