Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Public/MagicLeapControllerFunctionLibrary.h |
Include |
#include "MagicLeapControllerFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapControllerFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="MotionController|MagicLeap")
static EMagicLeapControllerType GetControllerType
(
FName MotionSource
)
Type of ML device bound to the specified motion source
Type of ML device which maps to given Unreal controller hand.
Parameter |
Description |
---|---|
MotionSource |
Motion source to query. |