UMagicLeapControllerFunctionLibrary::GetHandForMotionSource

Get motion source for hand.

Windows
MacOS
Linux

References

Module

MagicLeapController

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Public/MagicLeapControllerFunctionLibrary.h

Include

#include "MagicLeapControllerFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapControllerFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MotionController|MagicLeap")
static EControllerHand GetHandForMotionSource
(
    FName MotionSource
)

Remarks

Get motion source for hand.

Returns

Hand to which motion source is mapped, ControllerHand_Count if not mapped.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss