| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h |
Include |
#include "MagicLeapHandMeshingComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, EditInlineNew,
Meta=(BlueprintSpawnableComponent))
class UMagicLeapHandMeshingComponent : public UActorComponent
Component that provides access to the HandMeshing API functionality.
Name | Description | ||
---|---|---|---|
|
ConnectMRMesh ( |
Connects the MRMesh component. |
|
|
DisconnectMRMesh ( |
Disconnects the MRMesh component. |
|
|
SetUseWeightedNormals ( |
Specifies whether to use weighted triangle normals when calculating the normals for each vertex of the hand mesh. |
Name | Description | ||
---|---|---|---|
|
EndPlay ( |
Destroys the hand meshing client. |