UMagicLeapHandTrackingFunctionLibrary::GetCurrentGesture

The current gesture being performed by the given hand.

Windows
MacOS
Linux

References

Module

MagicLeapHandTracking

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h

Include

#include "MagicLeapHandTrackingFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetCurrentGesture
(
    EControllerHand Hand,
    EMagicLeapHandTrackingGesture & Gesture
)

Remarks

The current gesture being performed by the given hand.

Returns

true if the output param was populated with a valid value, false otherwise.

Parameters

Parameter

Description

Hand

Hand to query the gesture for. Only Left and Right hand are supported.

Gesture

Output parameter containing the given hand's gesture, or NoHand if there isn't one or the system isnt working now.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss