Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h |
Include |
#include "MagicLeapHandTrackingFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetGestureKeypointTransform
(
EControllerHand Hand,
EMagicLeapHandTrackingKeypoint Keypoint,
EMagicLeapGestureTransformSpace TransformSpace,
FTransform & Transform
)
Get Transform for a point on the hand.
true if the output param was populated with a valid value, false means that is is either unchanged or populated with a stale value.
Parameter |
Description |
---|---|
Hand |
|
Keypoint |
the specific joint or wrist point to fetch. |
Transform |
Output parameter to write the data to. |
TransformSpace |
Get the transform relative to the world, hand center, or tracking space. |