UMagicLeapHandTrackingFunctionLibrary::GetGestureKeypointTransform

Get Transform for a point on the hand.

Windows
MacOS
Linux

References

Module

MagicLeapHandTracking

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h

Include

#include "MagicLeapHandTrackingFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetGestureKeypointTransform
(
    EControllerHand Hand,
    EMagicLeapHandTrackingKeypoint Keypoint,
    EMagicLeapGestureTransformSpace TransformSpace,
    FTransform & Transform
)

Remarks

Get Transform for a point on the hand.

Returns

true if the output param was populated with a valid value, false means that is is either unchanged or populated with a stale value.

Parameters

Parameter

Description

Hand

Keypoint

the specific joint or wrist point to fetch.

Transform

Output parameter to write the data to.

TransformSpace

Get the transform relative to the world, hand center, or tracking space.

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