UMagicLeapHandTrackingFunctionLibrary::GetMotionSourceForHandKeypoint

Get the motion source for a hand tracking key point.

Windows
MacOS
Linux

References

Module

MagicLeapHandTracking

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h

Include

#include "MagicLeapHandTrackingFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetMotionSourceForHandKeypoint
(
    EControllerHand Hand,
    EMagicLeapHandTrackingKeypoint Keypoint,
    FName & OutMotionSource
)

Remarks

Get the motion source for a hand tracking key point.

Returns

True if the lookup succeeded, false othewise.

Parameters

Parameter

Description

Hand

The hand to retrieve the keypoint motion source for (must be Left or Right for a valid OutMotionSource value).

Keypoint

The keypoint to retrieve the motion source for.

OutMotionSource

The name of the motion source associated with the provided keypoint (only valid if function returns true).

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