Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h |
Include |
#include "MagicLeapHandTrackingFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetMotionSourceForHandKeypoint
(
EControllerHand Hand,
EMagicLeapHandTrackingKeypoint Keypoint,
FName & OutMotionSource
)
Get the motion source for a hand tracking key point.
True if the lookup succeeded, false othewise.
Parameter |
Description |
---|---|
Hand |
The hand to retrieve the keypoint motion source for (must be Left or Right for a valid OutMotionSource value). |
Keypoint |
The keypoint to retrieve the motion source for. |
OutMotionSource |
The name of the motion source associated with the provided keypoint (only valid if function returns true). |