UMagicLeapHandTrackingFunctionLibrary::SetConfiguration

Enables and disables the gestures to be detected by the gesture recognition system.

Windows
MacOS
Linux

References

Module

MagicLeapHandTracking

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h

Include

#include "MagicLeapHandTrackingFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool SetConfiguration
(
    const TArray< EMagicLeapHandTrackingGesture > & StaticGesturesToActivate,
    EMagicLeapHandTrackingKeypointFilterLevel KeypointsFilterLevel,
    EMagicLeapHandTrackingGestureFilterLevel GestureFilterLevel,
    bool bTrackingEnabled
)

Remarks

Enables and disables the gestures to be detected by the gesture recognition system.

Returns

true if the configuration was set successfully.

Parameters

Parameter

Description

StaticHandTrackingToActivate

List of static gestures to be detected by the system.

KeypointsFilterLevel

Filtering for the keypoints and hand centers.

GestureFilterLevel

Filtering for the static gesture recognition.

HandSwitchingFilterLevel

Filtering for if the left or right hand is present.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss