Name

The name of the target.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImageTracking|MagicLeap")
FString Name

Remarks

The name of the target. This name has to be unique across all instances of the ImageTrackerComponent class. If empty, the name of the component will be used.

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