[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImageTracking|MagicLeap")
UTexture2D * TargetImageTexture
The texture that will be tracked by this image tracker instance.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImageTracking|MagicLeap")
UTexture2D * TargetImageTexture
The texture that will be tracked by this image tracker instance.