UMagicLeapImageTrackerFunctionLibrary::GetMaxSimultaneousTargets

Gets the maximum number of Image Targets that can be tracked at any given time.

Windows
MacOS
Linux

References

Module

MagicLeapImageTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapImageTracker/Public/MagicLeapImageTrackerFunctionLibrary.h

Include

#include "MagicLeapImageTrackerFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapImageTracker/Private/MagicLeapImageTrackerFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ImageTracking|MagicLeap")
static int32 GetMaxSimultaneousTargets()

Remarks

Gets the maximum number of Image Targets that can be tracked at any given time.

Returns

The maximum number of Image Targets that can be tracked at any given time.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss