FMagicLeapLightEstimationAmbientGlobalState

Information about the ambient light sensor global state.

Windows
MacOS
Linux

References

Module

MagicLeapLightEstimation

Header

/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/MagicLeapLightEstimationTypes.h

Include

#include "MagicLeapLightEstimationTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapLightEstimationAmbientGlobalState

Remarks

Information about the ambient light sensor global state. Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

TArray< float >

 

AmbientIntensityNits

Array stores values for each world camera, ordered left, right, far left, far right.

Public variable UProperty Category BlueprintReadOnly

FTimespan

 

Timestamp

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