| UObjectBase
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Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/LightingTrackingComponent.h |
Include |
#include "LightingTrackingComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, EditInlineNew,
Meta=(BlueprintSpawnableComponent))
class UMagicLeapLightingTrackingComponent : public UActorComponent
The LightingTrackingComponent wraps the Magic Leap lighting tracking API. This api provides lumosity data from the camera that can be used to shade objects in a more realistic manner (via the post processor).
Name | Description | |
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UMagicLeapLightingTrackingComponent() |
Name | Description | ||
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BeginPlay() |
Intializes the lighting tracking api. |
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EndPlay ( |
Cleans up the lighting tracking api. |
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TickComponent ( |
Polls for data from the camera array and processes it based on the active modes (UseGlobalAmbience, UseColorTemp, ...). |