UMagicLeapLocationComponent::GetLastLocationOnSphere

Attempts to retrieve a point on a sphere representing the location of the device.

Windows
MacOS
Linux

References

Module

MagicLeapLocation

Header

/Engine/Plugins/Lumin/MagicLeapLocation/Source/MagicLeapLocation/Public/MagicLeapLocationComponent.h

Include

#include "MagicLeapLocationComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapLocation/Source/MagicLeapLocation/Private/MagicLeapLocationComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Location | MagicLeap")
bool GetLastLocationOnSphere
(
    float InRadius,
    FVector & OutLocation,
    bool bUseFineLocation
)

Remarks

Attempts to retrieve a point on a sphere representing the location of the device.

Returns

True if the location is valid, false otherwise.

Parameters

Parameter

Description

InRadius

The radius of the sphere that the location will be projected onto.

OutLocation

If successful this will be a valid point on a sphere representing the location of the device.

bUseFineLocation

Flags whether or not to request a fine or coarse location.

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