Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapLocation/Source/MagicLeapLocation/Public/MagicLeapLocationFunctionLibrary.h |
Include |
#include "MagicLeapLocationFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapLocation/Source/MagicLeapLocation/Private/MagicLeapLocationFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Location | MagicLeap")
static bool GetLastLocationOnSphereAsync
(
const FMagicLeapLocationOnSphereResultDelegate & InResultDelegate,
float InRadius,
bool bUseFineLocation
)
Attempts to retrieve a point on a sphere representing the location of the device asynchronously.
True if the location is immediately resolved, false otherwise.
Parameter |
Description |
---|---|
The |
delegate to notify once the privilege has been granted. |
InRadius |
The radius of the sphere that the location will be projected onto. |
bUseFineLocation |
Flags whether or not to request a fine or coarse location. |