Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapMovement/Source/Public/MagicLeapMovementComponent.h |
Include |
#include "MagicLeapMovementComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapMovement/Source/Private/MagicLeapMovementComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movement | MagicLeap")
void AttachObjectToMovementController
(
const USceneComponent * InMovementController
)
Sets the SceneComponent whose transform will control the movement according to the provided movement settings.
Parameter |
Description |
---|---|
InMovementController |
The SceneComponent to be used for movement. MotionControllerComponent is a common input here. |