UMagicLeapMovementComponent::AttachObjectToMovementController

Sets the SceneComponent whose transform will control the movement according to the provided movement settings.

Windows
MacOS
Linux

References

Module

MagicLeapMovement

Header

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Public/MagicLeapMovementComponent.h

Include

#include "MagicLeapMovementComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Private/MagicLeapMovementComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movement | MagicLeap")
void AttachObjectToMovementController
(
    const USceneComponent * InMovementController
)

Remarks

Sets the SceneComponent whose transform will control the movement according to the provided movement settings.

Parameters

Parameter

Description

InMovementController

The SceneComponent to be used for movement. MotionControllerComponent is a common input here.

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