UMagicLeapMovementComponent::SetUpdatedComponent

Assign the component we move and update.

Windows
MacOS
Linux

Override Hierarchy

UMovementComponent::SetUpdatedComponent()

UMagicLeapMovementComponent::SetUpdatedComponent()

References

Module

MagicLeapMovement

Header

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Public/MagicLeapMovementComponent.h

Include

#include "MagicLeapMovementComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Private/MagicLeapMovementComponent.cpp

Syntax

virtual void SetUpdatedComponent
(
    USceneComponent * NewUpdatedComponent
)

Remarks

Assign the component we move and update.

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