[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Movement|MagicLeap")
bool bSoftCollideWithOverlappingActors
If true, attached object will have a degree of interpenetration with the overlapping objects. This changes the regular interaction of the attached object with overlapping components and gradually springs out of the overlapping volume instead of smoothly going through it. "Generate Overlap Event" should be enabled to use this feature.