Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapScreens/Source/MagicLeapScreens/Public/MagicLeapScreensTypes.h |
Include |
#include "MagicLeapScreensTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapScreenTransform
Information required to place a screen in the world.
This will be received from the Screens Launcher api, based on the previous screens spawned by user.
Name | Description | ||
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ID |
Entry identifier. Must be used to update a given entry. |
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ScreenDimensions |
Dimensions of the screen in Unreal Units. The dimensions are axis-aligned with the orientation. |
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ScreenOrientation |
Orientation of the screen in Unreal's world space. |
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ScreenPosition |
Position of the screen in Unreal's world space. |
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ScreenScale3D |
Screen scale, used to scale the screens dimensions |
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VersionNumber |
Version number |