FMagicLeapScreenTransform

Information required to place a screen in the world.

Windows
MacOS
Linux

References

Module

MagicLeapScreens

Header

/Engine/Plugins/Lumin/MagicLeapScreens/Source/MagicLeapScreens/Public/MagicLeapScreensTypes.h

Include

#include "MagicLeapScreensTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapScreenTransform

Remarks

Information required to place a screen in the world.

This will be received from the Screens Launcher api, based on the previous screens spawned by user.

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FGuid

 

ID

Entry identifier. Must be used to update a given entry.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

ScreenDimensions

Dimensions of the screen in Unreal Units. The dimensions are axis-aligned with the orientation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FRotator

 

ScreenOrientation

Orientation of the screen in Unreal's world space.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

ScreenPosition

Position of the screen in Unreal's world space.

Public variable

FVector

 

ScreenScale3D

Screen scale, used to scale the screens dimensions

Public variable

int32

 

VersionNumber

Version number

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