FMagicLeapScreensWatchHistoryEntry

Channel watch history, may be displayed in the Screens Launcher application.

Windows
MacOS
Linux

References

Module

MagicLeapScreens

Header

/Engine/Plugins/Lumin/MagicLeapScreens/Source/MagicLeapScreens/Public/MagicLeapScreensTypes.h

Include

#include "MagicLeapScreensTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapScreensWatchHistoryEntry

Remarks

Channel watch history, may be displayed in the Screens Launcher application.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

CustomData

Any data the application might want to save off in the watch history and then receive back from the Screens Launher.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FGuid

 

ID

Entry Identifier. Must be used to update and delete a given entry.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTimespan

 

PlaybackDuration

Total duration of the media.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTimespan

 

PlaybackPosition

Current media playback position.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Subtitle

Subtitle of the media for which this entry is created.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture2D *...

 

Thumbnail

Thumbnail to be shown in the Screens Launcher application for this watch history entry.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Title

Title of the media for which this entry is created.

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