UMagicLeapSecureStorage::PutSecureSaveGame

Stores the [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) object under the specified key.

Windows
MacOS
Linux

References

Module

MagicLeapSecureStorage

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Public/MagicLeapSecureStorage.h

Include

#include "MagicLeapSecureStorage.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Private/MagicLeapSecureStorage.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SecureStorage|MagicLeap")
static bool PutSecureSaveGame
(
    const FString & Key,
    USaveGame * ObjectToStore
)

Remarks

Stores the USaveGame object under the specified key. An existing key would be overwritten.

Returns

True if the data was stored successfully, false otherwise.

Parameters

Parameter

Description

Key

String key associated with the data.

ObjectToStore

The USaveGame object to serialize and store.

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