AMagicLeapSharedWorldGameMode::SendSharedWorldDataToClients

Replicate pins common among all clients via [AMagicLeapSharedWorldGameState](API\Plugins\MagicLeapSharedWorld\AMagicLeapSharedWorldGameState).

Windows
MacOS
Linux

References

Module

MagicLeapSharedWorld

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldGameMode.h

Include

#include "MagicLeapSharedWorldGameMode.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldGameMode.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category="AR Shared World|Magic Leap")
bool SendSharedWorldDataToClients()

Remarks

Replicate pins common among all clients via AMagicLeapSharedWorldGameState.

These pins can be selected by calling DetermineSharedWorldData()

Returns

true if game state was valid, false otherwise

See Also

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