Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldGameMode.h |
Include |
#include "MagicLeapSharedWorldGameMode.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldGameMode.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category="AR Shared World|Magic Leap")
bool SendSharedWorldDataToClients()
Replicate pins common among all clients via AMagicLeapSharedWorldGameState.
These pins can be selected by calling DetermineSharedWorldData()
true if game state was valid, false otherwise