Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h |
Include |
#include "MagicLeapSharedWorldPlayerController.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldPlayerController.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Shared World|Magic Leap")
bool CanSendLocalDataToServer() const
Getter to check if the current client can start sending local pins to the server
true if it is now safe to send local data to server, false otherwise