AMagicLeapSharedWorldPlayerController::CanSendLocalDataToServer

Getter to check if the current client can start sending local pins to the server

Windows
MacOS
Linux

References

Module

MagicLeapSharedWorld

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h

Include

#include "MagicLeapSharedWorldPlayerController.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldPlayerController.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Shared World|Magic Leap")
bool CanSendLocalDataToServer() const

Remarks

Getter to check if the current client can start sending local pins to the server

Returns

true if it is now safe to send local data to server, false otherwise

See Also

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