AMagicLeapSharedWorldPlayerController::IsChosenOne

Getter to check if the current client is the chosen one

Windows
MacOS
Linux

References

Module

MagicLeapSharedWorld

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h

Include

#include "MagicLeapSharedWorldPlayerController.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldPlayerController.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Shared World|Magic Leap")
bool IsChosenOne() const

Remarks

Getter to check if the current client is the chosen one

Returns

true if this client is the chosen one, false otherwise

See Also

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