Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h |
Include |
#include "MagicLeapSharedWorldPlayerController.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldPlayerController.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Shared World|Magic Leap")
bool IsChosenOne() const
Getter to check if the current client is the chosen one
true if this client is the chosen one, false otherwise