AMagicLeapSharedWorldPlayerController::ServerSetLocalWorldData

Updates list of pins local to a client on the server.

Windows
MacOS
Linux

References

Module

MagicLeapSharedWorld

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h

Include

#include "MagicLeapSharedWorldPlayerController.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, BlueprintCallable, Category="AR Shared World|Magic Leap")
void ServerSetLocalWorldData
(
    const FMagicLeapSharedWorldLocalData & LocalWorldReplicationData
)

Remarks

Updates list of pins local to a client on the server.

This makes the list of local pins available to AMagicLeapSharedWorldGameMode to determine which ones to share across all clients and use for global coordinate space alignment.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss