Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h |
Include |
#include "MagicLeapSharedWorldPlayerController.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, BlueprintCallable, Category="AR Shared World|Magic Leap")
void ServerSetLocalWorldData
(
const FMagicLeapSharedWorldLocalData & LocalWorldReplicationData
)
Updates list of pins local to a client on the server.
This makes the list of local pins available to AMagicLeapSharedWorldGameMode to determine which ones to share across all clients and use for global coordinate space alignment.