[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="ContentPersistence|MagicLeap")
FMagicLeapARPinState PinState
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="ContentPersistence|MagicLeap")
FMagicLeapARPinState PinState