FMagicLeapInputTabletDeviceState

Windows
MacOS
Linux

References

Module

MagicLeapTablet

Header

/Engine/Plugins/Lumin/MagicLeapTablet/Source/Public/MagicLeapTabletTypes.h

Include

#include "MagicLeapTabletTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapInputTabletDeviceState

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< int32 >

 

AdditionalPenTouchData

The Additional coordinate values (x, y, z).

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsConnected

If this tablet is connected.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsPenTouchActive

Is touch active.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

PenDistance

Distance between pen and tablet.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

PenTouchPosAndForce

The current touch position (x,y) and force (z).

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTimespan

 

Timestamp

Time since device bootup.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMagicLeapInput...

 

ToolType

Type of tool used with the tablet.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMagicLeapInput...

 

Type

Type of this tablet device.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

ValidFieldsFlag

Flags to denote which of the above fields are valid.

Public variable

uint32

 

Version

Version of this structure.

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