[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Media")
UMediaSource * MediaSource
The source to play with this video track.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Media")
UMediaSource * MediaSource
The source to play with this video track.