AMediaBundleActorBase::SetComponent

Assign the primitive to render on. Will change the material for the Media material.

Windows
MacOS
Linux

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h

Include

#include "MediaBundleActorBase.h"

Source

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaBundle")
void SetComponent
(
    UPrimitiveComponent * InPrimitive,
    UMediaSoundComponent * InMediaSound
)

Remarks

Assign the primitive to render on. Will change the material for the Media material.

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