IMediaProfileManager::SetCurrentMediaProfile

Set the current profile used by the manager.

Windows
MacOS
Linux

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/IMediaProfileManager.h

Include

#include "Profile/IMediaProfileManager.h"

Syntax

void SetCurrentMediaProfile
(
    UMediaProfile * InMediaProfile
)

Remarks

Set the current profile used by the manager.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss