UMediaProfile::Apply

Apply the media profile.

Windows
MacOS
Linux

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfile.h

Include

#include "Profile/MediaProfile.h"

Source

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/Profile/MediaProfile.cpp

Syntax

virtual void Apply()

Remarks

Apply the media profile. Will change the engine's timecode provider & custom time step and redirect the media profile source/output proxy for the correct media source/output.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss